By Roger King
"Accessible to paintings, engineering, desktop technological know-how, and picture scholars and execs, this article offers a concise, principles-based advent to 3D animation. It emphasizes the method for growing lively tasks in a nonmathematical type. The textual content makes a speciality of how you can perform this procedure with Autodesk Maya, the top-quality in 3D animation. every one bankruptcy introduces a serious element of the 3D animation method and publications readers via basic, step by step tutorials that hyperlink key ideas to Autodesk Maya ideas. "-- �Read more...
summary: "Accessible to paintings, engineering, machine technology, and picture scholars and execs, this article offers a concise, principles-based creation to 3D animation. It emphasizes the method for growing lively initiatives in a nonmathematical style. The textual content specializes in the right way to perform this technique with Autodesk Maya, the most advantageous in 3D animation. every one bankruptcy introduces a severe point of the 3D animation technique and courses readers via basic, step by step tutorials that hyperlink key ideas to Autodesk Maya innovations. "
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After this a detailed polygon example consisting of building a Moai statue is presented. We also look at a critical issue for polygon modelers: ways to make an angular polygon model smooth. A handful of tools that can be used to clean up small problems with emerging models are covered. Finally, NURBS modeling is used to build the beginnings of a breadbox. As we go through these tutorials, we will begin to look at the task of putting materials on models. Chapter 5 focuses largely on placing materials on models and on the various sorts of lights supported in Maya.
The tall shadows of the two characters in the left half of the cabana also indicate that the sun is low in the sky. But on closer examination, there is something odd about the lighting in the scene. The overall scene is cast in soft shadows, but there are pronounced shadows of the man and child on the interior wall of the cabana. Why are they there? Without these shadows, the people in the cabana would appear to be floating in air. A tough choice has been made: a modest secondary light source has been introduced to enhance the shadows inside the cabana.
Further, this book is intended for beginners, and it takes a lot of experience to be able to accurately imagine what a model will look like when it is placed under lights and is rendered. Finally, there is another major reason for not using a strictly hierarchical approach to learning to do 3D animation: it would repeatedly dump too much out-of-context knowledge on the reader—and little of it would stick. Perhaps the Most Important Principle In order to make the discussions concrete the book is focused heavily on Maya, but intuitive observations that go beyond Maya and get at the heart of 3D modeling and animation will be presented.
3D animation for the raw beginner using Maya by Roger King